Instructions

Intro to Coding for Kids

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First Rule

Programming Pip is done with rules.

You will see two fields in the Behavior area. You will program Pip in the Behavior area which is below the game area.

The Behavior area is in the middle and the Conditions are on the left. The Actions are on the right.

We need to tell Pip to move to the right when the right arrow key is pressed.

Click the white area in the key condition. Change the A to D by selecting the D keyboard button.

We need to tell Pip to move to the right:

Drag the move action into the Behavior area.

Remember, Actions must always be dragged into the right side of the rule.

Don't forget to click the play button. Then, use the D key on your keyboard, and Pip will move to the right.

You have programmed your first rule.

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